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Hopefully some of you will find some helpful nuggets in there! I remember when I first started trying to transition into making comics for a living, and there wasn’t much information about that online. I’ve done some blogging on many of the subjects, so instead of repeatedly replying in private with links to those posts, I’m going to do a master post thingie with links to all my blogging about how I work.
#Deviantart pixelmix font how to
Hey guys, I’m getting a lot of asks about the same things, mostly questions about how to make comics, how to “break into comics” (haha, oh dear), working with publishers, that kind of thing.
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*snaps fingers* THATS WHAT IT IS! I’ve always felt the difference but I’ve never been able to put my finger on it! Thanks so much for sharing :D Not so much of a tutorial than a personal experience. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful. There’s no “perfect” animation either, but what is perceived as organic and dynamic. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. Like I’ve previously stressed, 2D animation is everything but one single approach. I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns. Ah Fai was a chief animator for McDull’s animated features.